In this game, you play as a man from another dimension who is sent universe to universe selling questionable items to people.

Strategically plan and convince your clients to buy your items in the most efficient way possible!

This game was made for the GMTK 2025 Game Jam.
All media seen in the game was created for the game jam!

If you're gonna stream or make a video featuring this game, please leave a link to it in the comments! I would love to see the feedback :D

     Tools used
Game Engine: Godot
Image Editing Software: GIMP; Photoshop
Music Software: Cakewalk
VST: https://www.mattmontag.com/projects-page/nintendo-vst
Sounds: https://sfxr.me

     Credit
The trippy background & Soundbite for Frederick: Sheref
The soundbites used for Green and Rose were provided by friends and family.
Font: https://fonts.google.com/specimen/Roboto
Everything else: Me

Updated 15 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorMat Eliot
GenreVisual Novel
Made withGodot
TagsShort, Simple

Download

Download
Loop Merchant.zip 42 MB

Development log

Comments

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(+1)

Hey, was very fun, very quirky and only had to go baby mode with hypnosis rip. Good stuff, well done. Looking forward to what you guys make next!
(+1)

Thanks for your support! I love seeing people engage with my projects and I appreciate your compliments :D

This project was made for the GMTK game jam, which is why it’s not exactly the best. Non-clickable chat options, confusing ending, not the most in-depth lore and all that jazz. I only had 4 days to make a game after all. Even though, the game jam ended a looong time ago, I haven’t gone back to revisit this game at all, as I’ve been focused on other endeavors.

A LOT of people were complaining about the pocket-watch speed in the hypnosis mini-game, which was something I never quite understood since I beat all levels on my first try during the development process, but I guess this is exactly why beta-testing is important LOL. Your video’s made me realize why people were complaining! The pocket-watch updates to swing every frame… Instead of basing its movement on time passed, I’ve based it around FPS… I will be fixing this soon (probably on Monday). Although this is such a common and funny issue in game development that I might just make a short talking about this bug.

Again, thanks for your support and for sharing your experience! I’m over on YouTube and on Itch for the most part if you want to keep up with my future projects.

Much love and cheers!

(+1)

I love the atmosphere and the art style, really good narrative